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Horizon

Level design within the Unreal Engine

Using the Unreal Engine to create a small level focused on environmental storytelling. Working to a brief around the theme 'Traces'.
All models, sounds and assets were self created before being brought into the engine. Blueprinting and triggers were used to aid in the experience.

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Horizon: Bio

The project

In this project I utilised a number of skills to create the environment: 3d modelling; Unreal Engine and blueprints; idea concepting and audio generation.

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The project received an A mark.

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The environment

Working to create an environment utilising the idea of 'traces', I created an abandoned dig site concept and related ephemera.

Setting the mood 

I made heavy use of created assets to build an environment that felt abandoned. With audio cues, posters and chatlogs on computer screens giving the player more background information.

I made use of corporate posters and branding to give a sense of the overbearing, Horizon management.

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Horizon: Projects
Horizon: Pro Gallery
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