QA Tester at Tag Games
Abertay Game Design and Production graduate 2021.
I’m highly interested in experimental game design and the creation of small games.
Recoil
Bouncy 1v1 tank action!
A local fighting game pitting two players against each other in physics based tanks. Players can move in directional bursts of force – either from movement input or from recoil by firing their cannon. Both are on short timers - players have to pick and choose when to move and when to attack.
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Having two methods of movement creates a chaotic, fast paced gameplay loop perfect for party play and short playtimes.
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Quick, chaotic rounds create an enjoyable party game atmosphere
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Easy to learn controls and short playtimes allow for an entertaining local play experience for everyone
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Throw yourself around an arena like a pinball having a chaotic fight with your friends
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The Project
Below is a post-mortem video of the project describing my process and takeaways in more detail.
This prototype was made over the course of a 4 month University module.
I concepted, designed and created mechanics before testing and refining them in a looping iteration process. The limited controls and mechanics allowed for a focus on iteration and the user experience - with lapsed and even non-gamers able to quickly pick up the controls and have fun.
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Having previously had little experience in the unity engine and with scripting, I feel I learned a lot from this project. With Recoil I can showcase an ability to bring ideas from concept to prototype by myself.
This work shows an understanding of how to design games to be accessible to a variety of players. The documentation of the iteration of mechanics and testing shows an ability to be open to change in the design process and remain open to feedback and data.
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The project received an A+ grade.
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RECOIL post mortem
A video postmortem of my prototype
Showcasing my design process, skills and lessons learned for the prototyping process.